#include "StdAfx.h"
#include "Solver2D.h"


Solver2D::Solver2D(DiscreteWorld2D& world2D)
{
	//this->_tmp = DiscreteWorld2D(world2D);
	int n = world2D.dimensionality;
	for(int i = 0; i < n;++i)
	{
		std::cout << world2D.shape()[i] << std::endl;
	}
}


Solver2D::~Solver2D(void)
{
}